ORDA GAME DESCRIPTION
Orda - a Player vs Player Turn Based Strategy Game
Orda opens with the two players sitting across a table from one another. Only their hands can be seen. In the center is the game board, 37 hexes themselves arranged to make a hexagon. The board seems animated by a peculiar magic. Roads and bridges assemble piece by piece between the hexes, rivers flow and bisect from the edges, the game pieces ‘bleed’ when damaged.
The main piece, or unit, is
She brings all the other units you have into play.
If destroyed, you lose the game.
The other units (drawn from a pool of 18) enter the game
and begin concealed, though at any moment they can
reveal their special powers:
Draws enemies towards her or punishes them for ignoring her
‘Pickpockets’ items
Pushes back enemies and disorients them
Can fly across the map
Can imitate other units' powers or even steal them
Beyond this, the player has access to Wonders, concealed
items which when revealed can swing the momentum of the game.
These include:
and destroys anything in its path
In the late game players can deploy
even more powerful units called Elders,
such as
and destroy other units with a single touch
The environment is rich. The game board consists of hexes with varied terrain, which can be further changed by player action. Structures are placed randomly all over the map, including unique ones, such as
The interactions between all these elements—the figures, the structures, items, and environment itself—are what defines Orda. The chaos and uncertainty of the game (due to concealed units and Wonders) makes every match into a unique puzzle. Mastery is sifting through the noise to find the right combinations and strategies. What if you use the Mimic to gain the abilities of the Vampire and Ram, then give that unit multiple Wonders?
Even beyond this ‘puzzle aspect’, each game is intended to be a Story. A titanic conflict in an alien land, or . . . a battle between two opposing ideals.
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