ORDA GAME DESCRIPTION

 Orda - a Player vs Player Turn Based Strategy Game

Orda opens with the two players sitting across a table from one another. Only their hands can be seen. In the center is the game board, 37 hexes themselves arranged to make a hexagon. The board seems animated by a peculiar magic. Roads and bridges assemble piece by piece between the hexes, rivers flow and bisect from the edges, the game pieces ‘bleed’ when damaged. 

The main piece, or unit, is 


She brings all the other units you have into play. 
If destroyed, you lose the game.


The other units (drawn from a pool of 18) enter the game 
and begin concealed, though at any moment they can
reveal their special powers: 

Draws enemies towards her or punishes them for ignoring her


‘Pickpockets’ items 


Pushes back enemies and disorients them


Can fly across the map


Can imitate other units' powers or even steal them 


Beyond this, the player has access to Wonders,  concealed 
items which when revealed can swing the momentum of the game.

These include: 


The Tunic, which gives immunity to all melee attacks for 5 turns 


And the Pyramid, an invulnerable object that moves in a straight line 
and destroys anything in its path


In the late game players can deploy
even more powerful units called Elders,
such as 


The Grey Elder, which can pass through mountains 
and destroy other units with a single touch


The environment is rich. The game board consists of hexes with varied terrain, which can be further changed by player action. Structures are placed randomly all over the map, including unique ones, such as

      
The Cannon, every 5 turns can make an extremely
powerful ranged attack


The interactions between all these elements—the figures, the structures, items, and environment itself—are what defines Orda. The chaos and uncertainty of the game (due to concealed units and Wonders) makes every match into a unique puzzle. Mastery is sifting through the noise to find the right combinations and strategies. What if you use the Mimic to gain the abilities of the Vampire and Ram, then give that unit multiple Wonders?

Even beyond this ‘puzzle aspect’, each game is intended to be a Story. A titanic conflict in an alien land, or . . . a battle between two opposing ideals. 


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